This game is a nod towards Epyx' Games series of old. Boasting 5 tracks with either Free Style or Slalom or even both categories racing.
Think it's easy? Think again! Arriving at the goal is no easy feat!
Pick your country, your name and off you go! Up to four players can ski it out on your beloved bread bin!
Written by Georg Rottensteiner
Graphic by The User
Music by Spider J
You are Lucy, a FedUp Excess delivery gal. Your last parcel for today is for a Mr. Jones at TechCorp, Inc.
Deliver it to Mr. Jones and you're done for today!
Joystick can be in any port.
Press Fire to start the game.
Use joystick to move about. Note that at certain locations and facing in a specific direction can light up
objects you're in front of.
Press Fire to enter the verb menu; choose a verb, an object (either from the inventory or the one you're in
front of) and usually a second object. A few objects only allow direct use.
As the game is a single load and not too long there's no save option.
This series ran for 100 steps until 2013 and created a full game, which later became Guns'n'Ghosts.
Go here to start the journey!
The program supports project based C64 assembly or Basic V2. The internal assembler is using the ACME syntax.
In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it's startable via runtime arguments.
C64 Studio allows you to compile to raw binary, .prg, .t64, .d64 or cartridge format (.bin and .crt for 8k, 16k, MagicDesk)
Additionally to this C64 Studio comes with a charset, sprite and media editor (tape and disk).
An encompassing help documentation is part of the program and also viewable online: Click here!
The regular version was created during a write-a-c64-game tutorial and can be freely downloaded (named Supernatural)
A free download and also buyable media versions for fans and lovers of good old games can be found here or at RGCD.
Fans of the real hardware can actually buy the game on tape or disk from Psytronik or on cartridge (if available) from RGCD.
You are Joseph J. Gunn. Archeologist by passion.
By chance you stumbled upon an unknown pyramid in the desert of egypt. You suspect it to be the long lost tomb of the Crocodile King. The king whose name has been erased from history as if nobody should ever know of his existance.
Can you enter the tomb, solve it's secret and escape alive again?
Puzzles, traps and ancient enemies await you...
Control via port II, left/right to move, up/down to climb ladders and hold onto ledges.
Push button and up to use an item, button and down to examine something.
Fans of the real hardware can actually buy the game on tape or disk: Psytronik
The fan made manual was created by Andy Haywood and is available for download with his kind permission.
Basically I wanted to test how a Final Fantasy clone would work on the C64. And it's quite possible to pull of. The game uses an unusual control scheme, with cursor keys/return or A/S/L/
There's even a well done screen!
The game comes as .D64 image. Load and run the file "PF" in your favourite emulator. And wait a bit ;)