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s IP angucken


erstellt am 25. Mai 2022 um 5:59 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
I previously commented on a problem I had when trying to upgrade from C64 Studio 6.5 to 7.1 on Windows 10 and how an ASM file that works on 6.5 gives an error message on 7.1.

You said I can email you the code so you can see what the problem is. What email address should I send it to?

I'm not registered on this site, and I don't know how to do so because all the text is in German.

I was also wondering if C64 Studio 7.1 allows us to change the palette used when displaying charsets.


Kommentar von Endurion:
Send the files to georg@georg-rottensteiner.de please.

Regarding the palette, do you mean changing the look of the fixed 16 colors? Or for the Mega65 modes?


s IP angucken


erstellt am 24. Mai 2022 um 22:28 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Great tool! Just starting to learn assembly and code for the C64. C64 studio gives me a good start fröhlich keep up the great work!

s IP angucken


erstellt am 09. Mai 2022 um 14:14 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi,
The update to auto-complete in comments worked perfectly.
Thank you.

s IP angucken


erstellt am 22. April 2022 um 18:09 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi.
I love C64 Studio, but one thing really aggravates me - the auto-complete feature auto completes my comments! Whenever I write a comment I have to add a space at the end or click away in order for the last word not to auto-complete into a variable name or something similar.

Would it be possible to remove auto-complete when the user is typing a comment?

It is otherwise a very useful feature in what is a great IDE.

Kind regards!


Kommentar von Endurion:
Glad you like it! That one was easy to add, try with the WIP version from https://www.georg-rottensteiner.de/webmisc/C64StudioRelease.zip.

Have fun!


s IP angucken


erstellt am 08. April 2022 um 2:40 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi,

!MACRO DELAY V1,V2


LDA #V1 ;DELAY
STA 0
LDY #V2
Q1 DEY
BNE Q1
DEC 0
BNE Q1
!END

doesnt seem to work, error

46;E1200;D:Commodore 64MY MUSICrandomtest1.asm;Redefinition of label Q1
46;E1200;D:Commodore 64MY MUSICrandomtest1.asm; already defined in D:Commodore 64MY MUSICrandomtest1.asm at line 46
46;E1200;D:Commodore 64MY MUSICrandomtest1.asm;Redefinition of label Q1
46;E1200;D:Commodore 64MY MUSICrandomtest1.asm; already defined in D:Commodore 64MY MUSICrandomtest1.asm at line 46
46;E1200;D:Commodore 64MY MUSICrandomtest1.asm;Redefinition of label Q1
46;E1200;D:Commodore 64MY MUSICrandomtest1.asm; already defined in D:Commodore 64MY MUSICrandomtest1.asm at line 46

Please help, using c64 studio v6.9

thanks

Answer:
Ah, you're using global labels inside the macro.

Try putting a . in front:

!MACRO DELAY V1,V2


LDA #V1 ;DELAY
STA 0
LDY #V2
.Q1 DEY
BNE .Q1
DEC 0
BNE .Q1
!END


s IP angucken


erstellt am 02. April 2022 um 9:51 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hallo Endurion,

> Kommentar von Endurion:
> Hi,
> Hast du die Version hier von der Homepage benutzt? Welche Version von WinVICE?
> Habe es gerade mit 2.4 und 3.2 getestet, kein Problem dabei.

wow, danke für die schnelle Rückmeldung! Ich hatte es mit VICE 3.6.1 (64bit SDL2) ausprobiert. Heute habe ich VICE 3.6.1 (64bit GTK3) verwendet und damit läuft das Spiel! :-) Und ich finde es cool. Vielen, vielen Dank dafür!

Viele Grüße
CowboyKlaus

s IP angucken


erstellt am 02. April 2022 um 5:07 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
I recently upgraded from C64Studio 6.5 to 7.1 on Windows 10, and I tried to compile an ASM file that previosuly worked on version 6.5, but it said "build failed" and it gave this info in the output window:

"An error occurred during building an element
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at C64Studio.Types.TokenInfo.get_Content()
at C64Studio.Parser.ASMFileParser.ParseTokenInfo(String Source, Int32 Start, Int32 Length, Map`2 TextCodeMapping)
at C64Studio.Parser.ASMFileParser.PrepareLineTokens(String Line, Map`2 TextCodeMapping)
at C64Studio.Parser.ASMFileParser.PreProcess(String[] Lines, String ParentFilename, ProjectConfig Configuration, String AdditionalPredefines, Boolean& HadFatalError)
at C64Studio.Parser.ASMFileParser.Parse(String Content, ProjectConfig Configuration, CompileConfig Config, String AdditionalPredefines)
at C64Studio.Parser.ParserBase.ParseFile(String Filename, String SourceCode, ProjectConfig Configuration, CompileConfig Config, String AdditionalPredefines)
at C64Studio.MainForm.ParseFile(ParserBase Parser, DocumentInfo Document, ProjectConfig Configuration, String AdditionalPredefines, Boolean OutputMessages, Boolean CreatePreProcessedFile, Boolean CreateRelocationFile)
at C64Studio.Tasks.TaskCompile.BuildElement(DocumentInfo Doc, String ConfigSetting, String AdditionalPredefines, Boolean OutputMessages, BuildInfo& BuildInfo, FileInfo& FileInfo)"

Even before that, when i simply loaded that ASM file, it said this in the output window:

"An exception occurred: System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at C64Studio.Types.TokenInfo.get_Content()
at C64Studio.Parser.ASMFileParser.ParseTokenInfo(String Source, Int32 Start, Int32 Length, Map`2 TextCodeMapping)
at C64Studio.Parser.ASMFileParser.PrepareLineTokens(String Line, Map`2 TextCodeMapping)
at C64Studio.Parser.ASMFileParser.PreProcess(String[] Lines, String ParentFilename, ProjectConfig Configuration, String AdditionalPredefines, Boolean& HadFatalError)
at C64Studio.Parser.ASMFileParser.Parse(String Content, ProjectConfig Configuration, CompileConfig Config, String AdditionalPredefines)
at C64Studio.Parser.ParserBase.ParseFile(String Filename, String SourceCode, ProjectConfig Configuration, CompileConfig Config, String AdditionalPredefines)
at C64Studio.Tasks.TaskParseFile.ProcessTask()
at C64Studio.Tasks.Task.RunTask()"

I tried deleting 7.1 and going back to 6.5, but when I tried to run it it gave this error message before it even opened:

"System.NullReferenceException: Object reference not set to an instance of an object."

Please help me!


Kommentar von Endurion:
The old version probably can't work with the modified settings file.

Could you email me the offending code file so I can fix the crash?
Sorry about the problems!


s IP angucken


erstellt am 01. April 2022 um 21:34 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hallo Endurion,

komischerweise stürzt Downhill Challenge bei mir mit einem Plopp-Geräusch ab, wenn es nach dem Starten den Titelscreen erreicht. Probiert habe ich es auf der aktuellsten Version von CCS64, WinVice und Yace64. Außerdem habe ich das Image noch von einer anderen Quelle geladen (CSDB) -- leider dasselbe Ergebnis.

Mache ich was falsch?

VG,
CK


Kommentar von Endurion:
Hi,
Hast du die Version hier von der Homepage benutzt? Welche Version von WinVICE?
Habe es gerade mit 2.4 und 3.2 getestet, kein Problem dabei.


s IP angucken


erstellt am 05. März 2022 um 12:09 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,

Please find below the data statements from BASIC Program. If all data is correct then you should not get the error!. The original program did not copy line 700 DATA numbers and hence error.

Please convert this program into ML for me! thanks

Syed


Kommentar von Endurion:
See your email reply! fröhlich


s IP angucken


erstellt am 05. März 2022 um 12:04 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
600 REM ***** LESS DATA! *******
610 DATA 0,1,1432,2,3406,2,3215,2,2864,2,3215,2,3406,2
620 DATA 2145,12
630 DATA 1432,2,3406,2,3215,2,2864,2,3215,2,3406,2
640 DATA 4291,6,2145,6,0,0
700 DATA
710 DATA 8583,2,7647,2,6812,2,6430,2,5728,2,5103,2,0,0
800 DATA 15294,40,11457,4
810 DATA 8583,44,11457,4
820 DATA 12860,40,11457,4,8583,4,7647,48,0,0

Syeds E-Mail Adresse s IP angucken


erstellt am 28. Februar 2022 um 2:05 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,

below is an example BASIC Program,

how to convert it into ML? especially the DIM H(500,2) AND H(I,K)= HF%?
FROM LINE 10 TO LINE 200, PLEASE HELP CONVERT!!!

THANKS

SYED



1 REM *******CONTROLLING MULTIPLE VOICES WITH INDEPENDENT DURATION******
2 REM ****CHAPTER 33***********
10 FOR S=54272TO54296bäääOKES,0:NEXT
15 M=54272
20 DIM H(500,2),L(500,2),D(500,2)
30 V(0)=17:V(1)=17:V(2)=17
40 REM ***LOAD ARRAY****
100 FOR K=0 TO 2
110 I=0
120 READ N,DR
130 IF DR=0 THEN 200
140 WF=V(K):WX=WF-1
150 HF%=N/256:LF%=N-256*HF%
160 IF DR=1 THEN H(I,K)= HF%:L(I,K) = LF%breites Grinsen(I,K)=WF:I=I+1:GOTO120
170 FOR J=1TODR-1:H(I,K)= HF%:L(I,K) = LF%breites Grinsen(I,K)=WF:I=I+1:NEXT
180 H(I,K)= HF%:L(I,K) = LF%breites Grinsen(I,K)=WX
190 I=I+1:GOTO120
200 NEXT K
250 REM ****SOUND SETTINGS****
300 POKE 54277,0bäääOKE 54278,255
310 POKE 54284,0bäääOKE 54285,255
320 POKE 54291,0bäääOKE 54292,255
330 POKE 54296,15
399 REM ******FACING THE MUSIC******
400 P1=0bäää2=0bäää3=0
410 POKE 54272,L(P1,0)bäääOKE 54273,H(P1,0)
420 POKE 54279,L(P2,1)bäääOKE 54280,H(P2,1)
430 POKE 54286,L(P3,2)bäääOKE 54287,H(P3,2)
440 POKE 54276,D(P1,0)bäääOKE 54283,D(P2,1)bäääOKE 54290,D(P3,2)
445 FOR T=1 TO 3:NEXT T
450 P1=P1+1bäää2=P2+1bäää3=P3+1
455 IF D(P1,0)=0 THEN2000
460 IF D(P2,1)=0 THEN2500
465 IF D(P3,2)=0 THEN3000
470 GOTO 410
600 REM ***** LESS DATA! *******
610 DATA 0,1,1432,2,3406,2,3215,2,2864,2,3215,2,3406,2
620 DATA 2145,12
630 DATA 1432,2,3406,2,3215,2,2864,2,3215,2,3406,2
640 DATA 4291,6,2145,6,0,0
700 DATA
710 DATA 8583,2,7647,2,6812,2,6430,2,5728,2,5103,2,0,0
800 DATA 15294,40,11457,4
810 DATA 8583,44,11457,4
820 DATA 12860,40,11457,4,8583,4,7647,48,0,0
2000 P1=1:GOTO460
2500 P2=49:GOTO 465
3000 P3=1bäää2=1:RESTORE:GOTO410




Kommentar von Endurion:
Hi,
The BASIC program runs onto BAD SUBSCRIPT ERROR IN 170 for me. It fills beyond the 500 indices. This looks like a logical error for me.

Regarding the DIMs, you just need to set aside a certain place in memory with the required size:

C64Studio/ACME like:

H
!fill 500 * 2

You could also probably just prefill the memory with the data instead of calculating it on the fly, depends on what your goal is; to keep size small, or to startup fast.


Kommentar von Endurion:
Do you have a version of the BASIC program that runs successfully? In that case I can take a look, but the version here seems to overrun an array and never get to actually playing music.


hill73ns E-Mail Adresse s IP angucken


erstellt am 17. Januar 2022 um 16:38 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi. Really enjoyed playing Soulless 2 on .CRT!!

Firstly, just letting you know there is a possible softlock that can occur in the second level (Temple) after getting Armour of Gods, but before getting the armour gun. There is wall that can be shot to enter a secret room on the right. If you shoot the wall open, equip the armour and enter that room on the right, then the armour gets stuck in the shootable wall when exiting again. There is not enough space to land the armour. So without the armour gun you are stuck. You can leave the armour in the room on the right, but without the armour equipped it is impossible to get to the armour gun. The length of the floor spikes is too far to jump across. So quit and restart from beginning.

After getting used to the up+diagonal jumping controls, I played through the whole game using savestates in VICE. This is the only major bug i found. The only other glitch is sometimes i noticed taking damage from invisible enemy projectiles, especially the monkeys in level 1.

Overall, the quality of the game is outstanding! Having such fantastic modern tools for C64 game development like CBM Prg Studio, C64 Debugger, SpritePad, CharPad, etc makes it so much easier to achieve such high quality game and presentation. I certainly hope to learn more machine code and use these great tools to write my own C64 game in the near future. Have already started putting all the ideas together. Have dreamed of doing this since i got my first C64 in 1989.

If only all commercial C64 games had even had half the quality of Soulless 2. Well worth the money! Thanks fröhlich

Finally, I loved how Soulless 2 reuses some great elements of Armour of Antirad, but with significant graphical enhancements. Look forward to another adventure with King Rizek.


Kommentar von Endurion:
Glad you like it fröhlich

And really good job on finding that gameplay bug. That one never occurred to us.

Regarding tools, yeah, it's incredible nowadays. All the info that's available under your finger tips. I used C64Studio (of course) for Soulless 2.

I'll happily forward your feedback to Smila, he did the graphics and the overall design of the game.

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