A C64 Game - Step 81
A new pickup! And it shines :)
Sometimes one of those wondrous bullets of Samuel Colt will be dropped. Those can kill any enemy with one shot, so use them well!

The changes are quite simple. In the PickupItem routine we add a handler for those new items:
cmp #ITEM_SUPER_BULLET
beq .EffectSuperBullet
We make sure only Dean can use it and increase the super bullet counter:
.EffectSuperBullet
cpx #1
beq .SamDoesNotUseBullets
inc SUPER_BULLET
The super bullet shot will flash red instead of white, so we add:
;red flash for super bullet
lda SUPER_BULLET
beq +
lda #2
jmp ++
+
lda #1
++
sta VIC_BACKGROUND_COLOR
and finally, at the enemy shot routine we add
lda SUPER_BULLET
beq +
;directly kill enemy
dec SUPER_BULLET
jmp .EnemyKilled
+
lda SPRITE_HP,x
dec SPRITE_HP,x
lda SPRITE_HP,x
beq .EnemyKilled
Done!
BTW, the super bullet also works on bosses!
step81.zip