A C64 Game - Step 65


I had several complaints as there was no bullet. Well, after this step there is still none, but you do get a flash :)



When shooting we add this:

          lda #5
sta PLAYER_RELOAD_FLASH_POS
lda #1
sta VIC_BACKGROUND_COLOR



Below the call to ObjectControl we add this snippet to update the flash via the color fade table:

          ;shot flash
lda PLAYER_RELOAD_FLASH_POS
beq +

dec PLAYER_RELOAD_FLASH_POS
lda VIC_BACKGROUND_COLOR
and #$0f
tay
lda COLOR_FADE_OUT_TABLE,y
sta VIC_BACKGROUND_COLOR

+



And the color fade table itself:

COLOR_FADE_IN_TABLE
!byte 11,1,10,1,10,13,14,1,7,8,1,12,15,1,1,1

COLOR_FADE_OUT_TABLE
!byte 0,15,9,14,6,6,11,10,9,11,2,0,11,5,6,12




step65.zip