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Syed-Umer Rizvis E-Mail Adresse s IP angucken


erstellt am 09. Oktober 2021 um 14:06 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
System.NullReferenceException: Object reference not set to an instance of an object.
at C64Studio.StudioSettings.ReadFromBuffer(ByteBuffer SettingsData)
at C64Studio.MainForm.LoadSettings()
at C64Studio.MainForm..ctor(String[] args)
at C64Studio.Program.Main(String[] args)


Kommentar von Endurion:
Ouch! Anything you need to do for this to happen?
Can you mail me your settings.dat (from %appdata%/GRGames/C64Studio/1.0.0.0/settings.dat) ?


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 29. August 2021 um 10:09 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
you say that I can send you my requests by email. A few months ago I sent you an email but I never received an answer. Is the address "georg@georg-rottensteiner.de" correct?


Kommentar von Endurion:
Hmm, maybe I overlooked one email or it went into the spam folder.
Can you tell me at what date you sent it?





Kommentar von Endurion:
I've got your email, did you get my reply? I also had replied to that earlier email.


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 29. August 2021 um 9:56 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
about C64Studio, suppose you have the following code:

!macro Math_Decrease_16Bit address
lda address
bne +
dec address + 1
+ dec address
!end

lda #0
sta $02
sta $03
sta $ff

lda $ff
beq +

+Math_Decrease_16Bit $02

+ rts

In my opinion, the "beq +" opcode should branch to "+ rts" instead of jumping to "+ dec address" inside the macro.

Currently I have solved it this way:

!macro Math_Decrease_16Bit address
lda address
bne .m1
dec address + 1
.m1 dec address
!end

However, I would like to be able to use immediate labels also within macros. It's possible?


Kommentar von Endurion:
Ah, that's a good catch. Also, sounds like a good idea, which shouldn't break too much existing code.

Added it to my TODO list.


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 28. August 2021 um 10:42 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
regarding C64Studio, it would be really cool if you could add the "Rename" command that automatically renames a label throughout the project, just like Visual Studio does. Am I asking too much?
Thanks


Kommentar von Endurion:
Renaming references is already on my todo list, just didn't get around to adding it yet.

BTW, you can also email me your feature requests (or put them on GitHub).


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 28. August 2021 um 9:24 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
regarding C64Studio, I use tabs instead of spaces. I noticed that in Preferences there is the "Strip Trailing Spaces" option. Could you add the "Strip Trailing Tabs" option too? Or maybe make the same option work for both spaces and tabs?
Thanks


Kommentar von Endurion:
Fixed with commit #64668dc5


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 28. August 2021 um 9:04 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
about C64Studio, I got used to not using the Mini View, so I use the normal vertical scroll bar to move through the code. I would like that when I click above or below the thumb (slider) of the bar or click PgUp / PgDown from the menu, the code would move an entire page instead of just 10 lines.
Thanks


Kommentar von Endurion:
Fixed in two attempts with commit #08246b51

The original author does some weird handling of the scrollbar, I could pin point the cause of the 10 lines, and found a way to do it right. Now it matches the behaviour of page up/page down

All good issues, thanks for finding them!


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 27. August 2021 um 17:36 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Regarding C64Studio, it would be great if you could drag the currently selected text elsewhere, as many other text editors do (if I try to do this now, the prohibition symbol pops up and nothing happens). Also, in the same way, you could create a copy of the selected text by dragging it elsewhere while holding down the Ctrl key.


Kommentar von Endurion:
Ah, good catch! That was actually working before I overrode it with File drag&drop. It is fixed with commit f7711afe.

Thanks!


Luca Carminatis E-Mail Adresse s IP angucken


erstellt am 22. August 2021 um 8:34 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,
the "Find/Replace" command has a couple of problems:
1) Often, after clicking on "Find Next", it is not the occurrence following the cursor position at that moment that is highlighted but a subsequent one.
2) When I click on "Replace", it is not the highlighted recurrence that is replaced but the next one.


Kommentar von Endurion:
Hi,

Thanks for the feedback. I guess that's kind of per design. Find/Next remembers the last jumped to position, and uses that as jump off point.

I could add a check, that notices, that the cursor moved, and then use that as jump off point.

Thanks for the info! fröhlich


Renaldo Lo Mutos E-Mail Adresse s IP angucken


erstellt am 20. August 2021 um 11:44 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
hi

It seems i run into a problem , i've installed the latest version 6.9 on a remote pc. I am using a mac to conect to my remote pc with shadow.tech.
When i start the program on my remote pc i got the following error message.

System.ArgumentException: Culture ID 8192 (0x2000) is not a supported culture.
Parameter name: culture
at System.Globalization.CultureTableRecord.GetCultureTableRecord(Int32 cultureId, Boolean useUserOverride)
at System.Globalization.CultureInfo..ctor(Int32 culture, Boolean useUserOverride)
at System.Windows.Forms.InputLanguage.get_Culture()
at C64Studio.MainForm..ctor(String[] args)
at C64Studio.Program.Main(String[] args)

I tried several times, i tried to run it in administrator mode but i keep getting this error. Any suggestions?



Kommentar von Endurion:
Ouch! From searching it looks like an actual bug in .NET framework 3.5 on Windows 10.

Could you try and place the file from https://www.georg-rottensteiner.de/webmisc/C64Studio.exe.config in the C64Studio folder?

It should then default to the newer .NET 4.0 framework, which shouldn't have that issue.

Please let me know if that solves the issue (so I can add the file to the release archive).

If it doesn't please tell me what language setting you're using (you can contact me by email)


Edit: In case anybody runs into the same issue: The file was copied in C64Studios folder. Starting it ran into a different error. Deleted the new file, and after that it ran fine.

s IP angucken


erstellt am 26. Juli 2021 um 6:34 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi Georg,

I looked through your ScrollWorkshop. Nice!.

In 2013? you did a tutorial on SUPERNATURAL,
Is it too possible for you to make a TUTORIAL on a Fast Horizontal Shoot'em up, like X-OUT?. Double buffering screens. Maybe 2 or three levels for example.

Kind regards

Syed


Kommentar von Endurion:
Whoa, now that's quite a big ask fröhlich

For that I'd have to create an actual game. Could be interesting though.


s IP angucken


erstellt am 24. Juli 2021 um 15:25 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
Hi George ,

Please could you example of double buffering , ie screen flipping and scrolling at the same time. . Ie like X-Out.....

Thanks

Syed


Kommentar von Endurion:
Hi Syed,
I actually have something like this, download from https://www.georg-rottensteiner.de/webmisc/ScrollWorkshop.zip

It's a solution with several projects of scrolling in various stages. There's samples with double buffer and color RAM scrolling, horizontal or vertical.

Nothing ground breaking, and no sprites, but maybe a start.

Have fun!


TheHighlanders E-Mail Adresse s IP angucken


erstellt am 20. Juni 2021 um 22:47 Uhr MEZ   Eintrag löschen  Kommentar hinzufügen  Eintrag bearbeiten
I can't get debugging to work correctly with C64Studio and the latest Vice3.5 version (downloaded 20-june-2021).

When I use the settings as suggested in the C64Studio help file, execution is interrupted, but on the wrong address. This is regardless of how I set the break point.

These are the settings I use:
-initbreak 0x$(DebugStartAddressHex) -binarymonitor -binarymonitoraddress 127.0.0.1:6510

I've tried several things but nothing appears to work.


The assembler output window says this:

Code:
Calling Cbääärogram Files (x86)GTK3VICE-3.5-win64binx64sc.exe with -truedrive +virtualdev -initbreak 0xa871 -binarymonitor -binarymonitoraddress 127.0.0.1:6510 -moncommands "C:UsersGebruikerAppDataLocalTemptmpBEA6.tmp" "C:devprojectsC64SpriteMultiplexerjmain.prg"
Connection attempt 1 succeeded
Breakpoint at address $A871 has ID 1, enabled True, temporary False
-is an unknown breakpoint
Breakpoint at address $812 has ID 1, enabled True, temporary False



Namely the "-is an unknown breakpoint" seems to indicate a problem.

Do you have any idea what could be wrong?


Kommentar von Endurion:
Hmm, I see that the message "is unknown breakpoint" appears, but that's not the issue. That's me not properly mapping VICE breakpoint IDs to local breakpoint IDs.

I couldn't repeat the problems you have though. It breaks where it's expected to. What makes you think breaks at the wrong address? If it's the $A871, that's my internal setup breakpoint, that's correct. Is $812 the breakpoint you want to hit?

Maybe you can mail me a small snippet that exhibits the issue and/or a video. Anything that helps me recognize the problem is good.

Edit: I just fixed the wrong "is an unknown breakpoint" message, and now I run in the same issue. I remember, it's a bug with VICE 3.5, it's unfortunately still open (https://sourceforge.net/p/vice-emu/bugs/1427/).
So for now, when you want to use the binary interface you need to stay at VICE 3.4 for now.

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