Ultimate X
Ultimate X was an attempt at a 3d puzzle game with lots of elements. There are powerups to collect, boxes to push around, ice, water, fire, ladders, diamonds to collect and lots more.

The current implementation is quite buggy, if you die the game crashes. The perspective is also rather unfortunate, but sometimes required.

If you want to test, in the start screen press P to play or E to edit. In the game move with cursor keys. Press Shift and cursor keys to rotate the player. If you collected the jump powerup press Space to jump. A few levels are there, simply collect all diamonds to advance.
Or alternatively, press N to go the next stage.
An unfinished 3d pacman game. Three stages are included, an editor as well. The controls are via cursor keys, Space to get by the "Get Ready" and right control key to jump.

The game is my first release with VS 2008. If it won't run please let me know, thanks!

Have fun!
Gyroscope Plus (Project Name), Status 35%
Finally wanting to play with real 3d again i grabbed the basic idea of Marble Madness.
Move the ball with the mouse through weird and foreign worlds. Puzzles need to be solved and traps and enemies need to be conquered! Switches change a lot of things and a lot of other objects are not really what they seem to be.

Since the download is a work in progress there is no nice menu. Press P to Play and off you go! Caution, most of the worlds are rather short. I'll recommend a visit to "Castles" or "Pyramid".

Additional Features:
  • Fluid 3d graphic: Free rotation about the ball. Many layers above each other!
  • Control: via mouse, similar to a trackball, an alternative control method will probably be implemented as well :)
  • Game Play: Train your Brain and hands, you'll need it!
Yet another unfinished WIP: XOrbit

Shoot the fruit and clean the stack in the center. Depending on the game mode your goals are different.
Survive as long as possible or simply clean the complete stack.
HitBlock Deluxe
This is where the completely reprogrammed HitBlock version will be available. With proper hardware accelleration, script-base logic, bigger display and new game modes it's blowing the old thing away.

Additional Features
  • Editor for everything
  • Online level database
Block Invaders
An Experiment

As threatened i present the experiment experiment.

Since i keep plunging into new ideas and projects without finishing much i had the idea to show the things i've experimented on. Mind, these are not completed games, there's usually a bit of gameplay but no menus or polish about.

I'll start with "Block Invaders".
It's a simple arcade shooter with retro look, but in this one you have to destroy object pixel per pixel. There are 20 stages and a ship editor. If you keep looking you'll notice the data folder. There's the stages in simple text format, you can try and create your own ones.

Press P to play in the menu, S for the ship editor, Escape to quit
Move the ship with the cursor keys, shoot with SPACE.
CatBalls (Project Name), Status 60%
A funny idea. Lay out a path with arrows, and let cute CatBalls follow it through the worlds. Plan ahead to save them from all the traps and dangers.

I have more ideas i'd like to put into the game, but i'm also glad to hear about things you want to see implemented!

Additional Features:
  • comical 3d-graphic: Simple, but not plain graphic; The eye can concentrate on the essence of the game
  • Level editor included: Build your own worlds and puzzles
DimensionX, Status 50%
Planned to be a bigger Jump'n'Run with adventure parts. Currently there's a space station and a planetary surface.

First quests are playable, but not that addicting yet. Needs still to be worked on quite a lot.

  • Quest and Inventory system: Compact overview of open quests, no more senseless running everywhere
Rotator (Project Name), Status 45%
A neat update of my old Deflektor-Remake Reflektor. This time the mirrors can be rotated freely and the level consists of geometric objects instead of boring sqares.
Levels are solved by reflecting the laser onto all destructable objects with the correct color. Mirrors and prisms can be set, turned and moved.
Space Cabbie (Project Name), Status 5%
An overdue remake-update of the old C64-classic Space Taxi. With a thrilling background story, scrolling and connected levels and free and scripted missions. The vehicle can be enhanced with better controls, more space for passengers and cargo.

Additional Features:
  • 3d graphic: Allows for more interesting landscapes as well as action in more than one layer!
  • Enhancable vehicle: Change cars, inventory and cargo, the car can be modified to your liking
  • Gameplay: A thrilling story advanced the game, free missions are available as well!
HitBlock DOS
My first HitBlock version, still for DOS.

Destroy all same colored blocks with the ball. You can only move the ball to the left and right.
A Deflektor remake:

Turn the mirrors so that the laser can destroy all balloons. Be careful, never guide the laser back into the generator!

An editor is included.
Short Cut
(Heavily) inspired by Paradroid:

All robots in a space ship went haywire. Destroy them all. You can transfer to a higher robot to get his abilities.
A Mah Jongg clone.
A Columns clone.

You control the falling blocks with the cursor keys. Rotate colors with the numpad 5 key.
A Atomix clone i made together with my cousin.

Contains 30 levels, from easy to hard.
Todd's Adventures
I also tried to make a Super Mario Bros clone. This is the result:
5 world each with 4 stages want to be mastered! Avoid several traps and defeat the dragon king! Lots of hidden extras as well as treasure chambers await you.
Inspired by the game Rock'n'Roll. A ball has to be moved to the exit in every level. The exit usually lies behind locked doors, abysses, tracks and trampolines. Sometimes you even have to repair parts of the level.
BallGame has only 5 levels, i abandoned the project.
A small game for two players:
In a play grid full of molecules you have to place your molecule. By exploding them change the color of the neighboring molecules. This can start quite some chain reactions (hence the name), which can complete turn the tables in one move.
Stone Age
A Flaschbier remake. Also a BoulderDash clone.
Collect enough diamonds and escape through the exit. But be careful! Falling rocks and bombs, as well as enemies can help you, but also kill you.
Even Pacman wasn't able to escape me. This pacman version doesn't have too intelligent enemies, but for retaliation it comes with an editor!
Push 'em
A simple Puzznic clone. Playable, but not that pretty. Comes with an editor though, which is incredible fumbly.
A clone of an Adventure of Lolo clone. Comes with 14 simple to hard levels and even an editor.
Yes, i used the name Explorer before Microsoft did!

A space shooter. Starts in a virtual training computer. Comes with 13 missions.
GI Ant
An experimental Lemmings clone. GI Ant walks left and right and can perform several actions on mouseclick. Digging, building bridges or jump. Comes with incredible 5 levels.
A very short Jump'n'Run. Has one minigame and half a level. :)
A PC-Version of the Gameboy classic Daedalian Opus (or PuzzleRoad). Fill the black area with provided tetris-like parts. These can be turned and mirrored. Comes with 36 tricky levels and an editor!

How could i forget to make a Tetris clone!
Another Puzznic clone, this time text-based. Nevertheless fun to play!
A version of the usual one-tile-or-jump-over-one-tile-game. Comes with a lof of levels and even level codes!
Useba ought to become a Zelda like game, but didn't go very far. There half a quest inside: Talk to the king and then visit the cave in the southwest.