An unfinished 3d pacman game. Three stages are included, an editor as well. The controls are via cursor keys, Space to get by the "Get Ready" and right control key to jump.

The game is my first release with VS 2008. If it won't run please let me know, thanks!

Have fun!
Gyroscope Plus (Project Name), Status 35%
Finally wanting to play with real 3d again i grabbed the basic idea of Marble Madness.
Move the ball with the mouse through weird and foreign worlds. Puzzles need to be solved and traps and enemies need to be conquered! Switches change a lot of things and a lot of other objects are not really what they seem to be.

Since the download is a work in progress there is no nice menu. Press P to Play and off you go! Caution, most of the worlds are rather short. I'll recommend a visit to "Castles" or "Pyramid".

Additional Features:
  • Fluid 3d graphic: Free rotation about the ball. Many layers above each other!
  • Control: via mouse, similar to a trackball, an alternative control method will probably be implemented as well :)
  • Game Play: Train your Brain and hands, you'll need it!
Yet another unfinished WIP: XOrbit

Shoot the fruit and clean the stack in the center. Depending on the game mode your goals are different.
Survive as long as possible or simply clean the complete stack.
HitBlock Deluxe
This is where the completely reprogrammed HitBlock version will be available. With proper hardware accelleration, script-base logic, bigger display and new game modes it's blowing the old thing away.

Additional Features
  • Editor for everything
  • Online level database
Block Invaders
An Experiment

As threatened i present the experiment experiment.

Since i keep plunging into new ideas and projects without finishing much i had the idea to show the things i've experimented on. Mind, these are not completed games, there's usually a bit of gameplay but no menus or polish about.

I'll start with "Block Invaders".
It's a simple arcade shooter with retro look, but in this one you have to destroy object pixel per pixel. There are 20 stages and a ship editor. If you keep looking you'll notice the data folder. There's the stages in simple text format, you can try and create your own ones.

Press P to play in the menu, S for the ship editor, Escape to quit
Move the ship with the cursor keys, shoot with SPACE.
CatBalls (Project Name), Status 60%
A funny idea. Lay out a path with arrows, and let cute CatBalls follow it through the worlds. Plan ahead to save them from all the traps and dangers.

I have more ideas i'd like to put into the game, but i'm also glad to hear about things you want to see implemented!

Additional Features:
  • comical 3d-graphic: Simple, but not plain graphic; The eye can concentrate on the essence of the game
  • Level editor included: Build your own worlds and puzzles
DimensionX, Status 50%
Planned to be a bigger Jump'n'Run with adventure parts. Currently there's a space station and a planetary surface.

First quests are playable, but not that addicting yet. Needs still to be worked on quite a lot.

  • Quest and Inventory system: Compact overview of open quests, no more senseless running everywhere
Rotator (Project Name), Status 45%
A neat update of my old Deflektor-Remake Reflektor. This time the mirrors can be rotated freely and the level consists of geometric objects instead of boring sqares.
Levels are solved by reflecting the laser onto all destructable objects with the correct color. Mirrors and prisms can be set, turned and moved.
Space Cabbie (Project Name), Status 5%
An overdue remake-update of the old C64-classic Space Taxi. With a thrilling background story, scrolling and connected levels and free and scripted missions. The vehicle can be enhanced with better controls, more space for passengers and cargo.

Additional Features:
  • 3d graphic: Allows for more interesting landscapes as well as action in more than one layer!
  • Enhancable vehicle: Change cars, inventory and cargo, the car can be modified to your liking
  • Gameplay: A thrilling story advanced the game, free missions are available as well!