The program supports project based C64 assembly or Basic V2. The internal assembler is using the ACME syntax.
In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it's startable via runtime arguments.
C64 Studio allows you to compile to raw binary, .prg, .t64, .d64 or cartridge format (.bin and .crt for 8k, 16k, MagicDesk)
Additionally to this C64 Studio comes with a charset, sprite and media editor (tape and disk).
An encompassing help documentation is part of the program.
The regular version was created during a write-a-c64-game tutorial and can be freely downloaded (named Supernatural)
A free download and also buyable media versions for fans and lovers of good old games can be found here or at RGCD.
Fans of the real hardware can actually buy the game on tape or disk from Psytronik or on cartridge (if available) from RGCD.
You are Joseph J. Gunn. Archeologist by passion.
By chance you stumbled upon an unknown pyramid in the desert of egypt. You suspect it to be the long lost tomb of the Crocodile King. The king whose name has been erased from history as if nobody should ever know of his existance.
Can you enter the tomb, solve it's secret and escape alive again?
Puzzles, traps and ancient enemies await you...
Control via port II, left/right to move, up/down to climb ladders and hold onto ledges.
Push button and up to use an item, button and down to examine something.
Fans of the real hardware can actually buy the game on tape or disk: Psytronik
Basically I wanted to test how a Final Fantasy clone would work on the C64. And it's quite possible to pull of. The game uses an unusual control scheme, with cursor keys/return or A/S/L/
There's even a well done screen!
The game comes as .D64 image. Load and run the file "PF" in your favourite emulator. And wait a bit ;)